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path: root/src/Game/Actor/NPC/Action/actionNPCTurnAction.cpp
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#include "Game/Actor/NPC/Action/actionNPCTurnAction.h"

namespace uking::action {

NPCTurnAction::NPCTurnAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}

NPCTurnAction::~NPCTurnAction() = default;

void NPCTurnAction::enter_(ksys::act::ai::InlineParamPack* params) {
    ksys::act::ai::Action::enter_(params);
}

void NPCTurnAction::leave_() {
    ksys::act::ai::Action::leave_();
}

void NPCTurnAction::loadParams_() {
    getStaticParam(&mTurnFrame_s, "TurnFrame");
    getStaticParam(&mIsIgnoreSameKey_s, "IsIgnoreSameKey");
    getStaticParam(&mASName_s, "ASName");
    getDynamicParam(&mTargetPos_d, "TargetPos");
}

void NPCTurnAction::calc_() {
    ksys::act::ai::Action::calc_();
}

}  // namespace uking::action