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#include "Game/Actor/NPC/Action/actionNPCTurnAction.h"
namespace uking::action {
NPCTurnAction::NPCTurnAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
NPCTurnAction::~NPCTurnAction() = default;
void NPCTurnAction::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void NPCTurnAction::leave_() {
ksys::act::ai::Action::leave_();
}
void NPCTurnAction::loadParams_() {
getStaticParam(&mTurnFrame_s, "TurnFrame");
getStaticParam(&mIsIgnoreSameKey_s, "IsIgnoreSameKey");
getStaticParam(&mASName_s, "ASName");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
void NPCTurnAction::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action
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