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#include "Game/Actor/Player/AI/aiPlayerNormal.h"
namespace uking::ai {
PlayerNormal::PlayerNormal(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
PlayerNormal::~PlayerNormal() = default;
bool PlayerNormal::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void PlayerNormal::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void PlayerNormal::leave_() {
ksys::act::ai::Ai::leave_();
}
void PlayerNormal::loadParams_() {
getStaticParam(&mEquipNoiseValue_s, "EquipNoiseValue");
getStaticParam(&mAttackNoiseValue_s, "AttackNoiseValue");
getStaticParam(&mArrowReadyNoiseValue_s, "ArrowReadyNoiseValue");
getStaticParam(&mParashawlInvalidHeight_s, "ParashawlInvalidHeight");
getStaticParam(&mParashawlInvalidHeightSurfing_s, "ParashawlInvalidHeightSurfing");
getStaticParam(&mForceSlipSpeed_s, "ForceSlipSpeed");
getStaticParam(&mDoForbidTime_s, "DoForbidTime");
getStaticParam(&mNoRideJumpDiffY_s, "NoRideJumpDiffY");
getStaticParam(&mDashUpEnableSpeed_s, "DashUpEnableSpeed");
getStaticParam(&mEnergyPerChargeLv_s, "EnergyPerChargeLv");
getStaticParam(&mEnergyChargeStart_s, "EnergyChargeStart");
getStaticParam(&mWallSlipEnableSpeed_s, "WallSlipEnableSpeed");
getStaticParam(&mCutAddSpeedRate_s, "CutAddSpeedRate");
getStaticParam(&mCutAddSpeedMax_s, "CutAddSpeedMax");
getStaticParam(&mCutAddSpeedDec_s, "CutAddSpeedDec");
getStaticParam(&mHorseCallTime_s, "HorseCallTime");
getStaticParam(&mSwordSearchAngle_s, "SwordSearchAngle");
getStaticParam(&mDoClimbForbidTime_s, "DoClimbForbidTime");
getStaticParam(&mDoClimbForbidAngVel_s, "DoClimbForbidAngVel");
getStaticParam(&mInWaterTimeForRagdoll_s, "InWaterTimeForRagdoll");
getStaticParam(&mToFallHeightForJustRush_s, "ToFallHeightForJustRush");
}
} // namespace uking::ai
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