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#pragma once
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class PlayerRideHorse : public ksys::act::ai::Ai {
SEAD_RTTI_OVERRIDE(PlayerRideHorse, ksys::act::ai::Ai)
public:
explicit PlayerRideHorse(const InitArg& arg);
~PlayerRideHorse() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x38
const int* mLynelRodeoCutNum_s{};
// static_param at offset 0x40
const float* mDoForbidTime_s{};
// static_param at offset 0x48
const float* mThrowPowerY_s{};
// static_param at offset 0x50
const float* mThrowPowerF_s{};
// static_param at offset 0x58
const float* mBackDismountSpeed_s{};
// static_param at offset 0x60
const float* mWaistAngleApplyRateFoward_s{};
// static_param at offset 0x68
const float* mWaistAngleApplyRateBack_s{};
// static_param at offset 0x70
const float* mMoveNoise_s{};
// static_param at offset 0x78
const float* mSwordAttackNoise_s{};
// static_param at offset 0x80
const float* mAimAngleAddApplyAngle_s{};
// static_param at offset 0x88
const float* mAimAngleAdd_s{};
// static_param at offset 0x90
const float* mAimAngleAddApplySpeed_s{};
// static_param at offset 0x98
const float* mLowerAngleWaitTime_s{};
// dynamic_param at offset 0xa0
bool* mHasToPlayRidingOnAS_d{};
};
} // namespace uking::ai
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