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#include "Game/Actor/Player/AI/aiPlayerRoot.h"
namespace uking::ai {
PlayerRoot::PlayerRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
void PlayerRoot::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
} // namespace uking::ai
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