blob: 62caf482b0b800119e26b8839f86581503cd7396 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
|
#pragma once
#include "Game/Actor/Player/Action/actionPlayerGuidedMove.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class PlayerAnchorMove : public PlayerGuidedMove {
SEAD_RTTI_OVERRIDE(PlayerAnchorMove, PlayerGuidedMove)
public:
explicit PlayerAnchorMove(const InitArg& arg);
~PlayerAnchorMove() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// dynamic_param at offset 0x58
sead::SafeString mUniqueName_d{};
// dynamic_param at offset 0x68
sead::SafeString mAnchorName_d{};
};
} // namespace uking::action
|