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#include "Game/Actor/Player/Action/actionPlayerBackJump.h"
namespace uking::action {
PlayerBackJump::PlayerBackJump(const InitArg& arg) : PlayerAction(arg) {}
void PlayerBackJump::enter_(ksys::act::ai::InlineParamPack* params) {
PlayerAction::enter_(params);
}
void PlayerBackJump::leave_() {
PlayerAction::leave_();
}
void PlayerBackJump::loadParams_() {
getStaticParam(&mBJSpeedF_s, "BJSpeedF");
getStaticParam(&mBJHeight_s, "BJHeight");
getStaticParam(&mNoDamageTime_s, "NoDamageTime");
getStaticParam(&mJustAvoidTime_s, "JustAvoidTime");
getStaticParam(&mForceSlowTime_s, "ForceSlowTime");
getStaticParam(&mMySlowStartFrame_s, "MySlowStartFrame");
getDynamicParam(&mEnableSwordInput_d, "EnableSwordInput");
}
void PlayerBackJump::calc_() {
PlayerAction::calc_();
}
} // namespace uking::action
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