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#include "Game/Actor/Player/Action/actionPlayerBindSheikPad.h"
namespace uking::action {
PlayerBindSheikPad::PlayerBindSheikPad(const InitArg& arg) : PlayerAction(arg) {}
PlayerBindSheikPad::~PlayerBindSheikPad() = default;
bool PlayerBindSheikPad::init_(sead::Heap* heap) {
return PlayerAction::init_(heap);
}
void PlayerBindSheikPad::loadParams_() {}
} // namespace uking::action
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