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#include "Game/Actor/Player/Action/actionPlayerBowFall.h"
namespace uking::action {
PlayerBowFall::PlayerBowFall(const InitArg& arg) : PlayerFall(arg) {}
void PlayerBowFall::enter_(ksys::act::ai::InlineParamPack* params) {
PlayerFall::enter_(params);
}
void PlayerBowFall::leave_() {
PlayerFall::leave_();
}
void PlayerBowFall::loadParams_() {
PlayerFall::loadParams_();
}
void PlayerBowFall::calc_() {
PlayerFall::calc_();
}
} // namespace uking::action
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