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#include "Game/Actor/Player/Action/actionPlayerCalmHorseDown.h"
namespace uking::action {
PlayerCalmHorseDown::PlayerCalmHorseDown(const InitArg& arg) : ksys::act::ai::Action(arg) {}
PlayerCalmHorseDown::~PlayerCalmHorseDown() = default;
bool PlayerCalmHorseDown::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void PlayerCalmHorseDown::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void PlayerCalmHorseDown::leave_() {
ksys::act::ai::Action::leave_();
}
void PlayerCalmHorseDown::loadParams_() {
getStaticParam(&mPlayCalmDownAnimFrames_s, "PlayCalmDownAnimFrames");
getStaticParam(&mEnergyDecreasePerSec_s, "EnergyDecreasePerSec");
getDynamicParam(&mHasToPlayRidingOnAS_d, "HasToPlayRidingOnAS");
}
void PlayerCalmHorseDown::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action
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