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#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class PlayerCalmHorseDown : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(PlayerCalmHorseDown, ksys::act::ai::Action)
public:
explicit PlayerCalmHorseDown(const InitArg& arg);
~PlayerCalmHorseDown() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x20
const float* mPlayCalmDownAnimFrames_s{};
// static_param at offset 0x28
const float* mEnergyDecreasePerSec_s{};
// dynamic_param at offset 0x30
bool* mHasToPlayRidingOnAS_d{};
};
} // namespace uking::action
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