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#include "Game/Actor/Player/Action/actionPlayerCleaningAround.h"
namespace uking::action {
PlayerCleaningAround::PlayerCleaningAround(const InitArg& arg) : PlayerAction(arg) {}
PlayerCleaningAround::~PlayerCleaningAround() = default;
bool PlayerCleaningAround::init_(sead::Heap* heap) {
return PlayerAction::init_(heap);
}
void PlayerCleaningAround::enter_(ksys::act::ai::InlineParamPack* params) {
PlayerAction::enter_(params);
}
void PlayerCleaningAround::leave_() {
PlayerAction::leave_();
}
void PlayerCleaningAround::loadParams_() {
getStaticParam(&mCleaningTime_s, "CleaningTime");
}
void PlayerCleaningAround::calc_() {
PlayerAction::calc_();
}
} // namespace uking::action
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