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#include "Game/Actor/Player/Action/actionPlayerCutAfterJust.h"
namespace uking::action {
PlayerCutAfterJust::PlayerCutAfterJust(const InitArg& arg) : PlayerAction(arg) {}
void PlayerCutAfterJust::enter_(ksys::act::ai::InlineParamPack* params) {
PlayerAction::enter_(params);
}
void PlayerCutAfterJust::leave_() {
PlayerAction::leave_();
}
void PlayerCutAfterJust::loadParams_() {
getStaticParam(&mSlowContTime_s, "SlowContTime");
getStaticParam(&mLastCutAcceptTime_s, "LastCutAcceptTime");
getStaticParam(&mLastCutAcceptTimeLSword_s, "LastCutAcceptTimeLSword");
getStaticParam(&mLastCutAcceptTimeSpear_s, "LastCutAcceptTimeSpear");
getStaticParam(&mForceSlowTime_s, "ForceSlowTime");
}
void PlayerCutAfterJust::calc_() {
PlayerAction::calc_();
}
} // namespace uking::action
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