1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
|
#include "Game/Actor/Player/Action/actionPlayerCutJump.h"
namespace uking::action {
PlayerCutJump::PlayerCutJump(const InitArg& arg) : PlayerAction(arg) {}
void PlayerCutJump::enter_(ksys::act::ai::InlineParamPack* params) {
PlayerAction::enter_(params);
}
void PlayerCutJump::leave_() {
PlayerAction::leave_();
}
void PlayerCutJump::loadParams_() {
getStaticParam(&mAttackRatioNSword_s, "AttackRatioNSword");
getStaticParam(&mAttackRatioLSword_s, "AttackRatioLSword");
getStaticParam(&mAttackRatioSpear_s, "AttackRatioSpear");
getStaticParam(&mCutJumpSpeedF_s, "CutJumpSpeedF");
getStaticParam(&mCutJumpHeight_s, "CutJumpHeight");
getStaticParam(&mCutJumpShortSpeedF_s, "CutJumpShortSpeedF");
getStaticParam(&mCutJumpShortHeight_s, "CutJumpShortHeight");
getStaticParam(&mCutJumpSpeedFLSword_s, "CutJumpSpeedFLSword");
getStaticParam(&mAimDistOffset_s, "AimDistOffset");
getStaticParam(&mSwingFrameBeforeGround_s, "SwingFrameBeforeGround");
getStaticParam(&mFallSpAttackHeight_s, "FallSpAttackHeight");
getStaticParam(&mFallSpAttackRadiusMin_s, "FallSpAttackRadiusMin");
getStaticParam(&mFallSpAttackRadiusMax_s, "FallSpAttackRadiusMax");
getStaticParam(&mFallSpAttackRadiusAdd_s, "FallSpAttackRadiusAdd");
getStaticParam(&mFallSpAttackRadiusAddLSword_s, "FallSpAttackRadiusAddLSword");
getStaticParam(&mFallSpAttackCheckUnderDist_s, "FallSpAttackCheckUnderDist");
getStaticParam(&mFallSpLargeAttackRadius_s, "FallSpLargeAttackRadius");
getStaticParam(&mRumbleType_s, "RumbleType");
getStaticParam(&mRumblePowerMin_s, "RumblePowerMin");
getStaticParam(&mRumblePowerMax_s, "RumblePowerMax");
getStaticParam(&mParashawlInvalidTime_s, "ParashawlInvalidTime");
}
void PlayerCutJump::calc_() {
PlayerAction::calc_();
}
} // namespace uking::action
|