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#include "Game/Actor/Player/Action/actionPlayerCutNormal.h"
namespace uking::action {
PlayerCutNormal::PlayerCutNormal(const InitArg& arg) : PlayerAction(arg) {}
void PlayerCutNormal::enter_(ksys::act::ai::InlineParamPack* params) {
PlayerAction::enter_(params);
}
void PlayerCutNormal::leave_() {
PlayerAction::leave_();
}
void PlayerCutNormal::loadParams_() {
getStaticParam(&mAttackRatioNSwordS1_s, "AttackRatioNSwordS1");
getStaticParam(&mAttackRatioNSwordS2_s, "AttackRatioNSwordS2");
getStaticParam(&mAttackRatioNSwordS3_s, "AttackRatioNSwordS3");
getStaticParam(&mAttackRatioLSwordS1_s, "AttackRatioLSwordS1");
getStaticParam(&mAttackRatioLSwordS2_s, "AttackRatioLSwordS2");
getStaticParam(&mAttackRatioLSwordS3_s, "AttackRatioLSwordS3");
getStaticParam(&mAttackRatioSpearS1_s, "AttackRatioSpearS1");
getStaticParam(&mAttackRatioSpearS2_s, "AttackRatioSpearS2");
getStaticParam(&mAttackRatioSpearS3_s, "AttackRatioSpearS3");
getStaticParam(&mAttackRatioSpearS4_s, "AttackRatioSpearS4");
getStaticParam(&mAttackRatioSpearS5_s, "AttackRatioSpearS5");
getStaticParam(&mSwordSearchFrame_s, "SwordSearchFrame");
getStaticParam(&mSwordSearchAngle_s, "SwordSearchAngle");
}
void PlayerCutNormal::calc_() {
PlayerAction::calc_();
}
} // namespace uking::action
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