blob: 8b97e414bc5a59d2120a6738ebe4126a4826f38c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
|
#include "Game/Actor/Player/Action/actionPlayerCutTurn.h"
namespace uking::action {
PlayerCutTurn::PlayerCutTurn(const InitArg& arg) : PlayerAction(arg) {}
PlayerCutTurn::~PlayerCutTurn() = default;
void PlayerCutTurn::enter_(ksys::act::ai::InlineParamPack* params) {
PlayerAction::enter_(params);
}
void PlayerCutTurn::leave_() {
PlayerAction::leave_();
}
void PlayerCutTurn::loadParams_() {
getStaticParam(&mAttackRatioNSword_s, "AttackRatioNSword");
getStaticParam(&mAttackRatioLSword_s, "AttackRatioLSword");
getStaticParam(&mAttackRatioSpear_s, "AttackRatioSpear");
getStaticParam(&mEnergyAttack_s, "EnergyAttack");
getStaticParam(&mEnergyChargeStart_s, "EnergyChargeStart");
getStaticParam(&mRangeDiam_s, "RangeDiam");
getStaticParam(&mRangeDiamAdd_s, "RangeDiamAdd");
getStaticParam(&mMaxChargeLvNSword_s, "MaxChargeLvNSword");
getStaticParam(&mRangeDiamAddNSword_s, "RangeDiamAddNSword");
}
void PlayerCutTurn::calc_() {
PlayerAction::calc_();
}
} // namespace uking::action
|