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#include "Game/Actor/Player/Action/actionPlayerDestinationTurn.h"
namespace uking::action {
PlayerDestinationTurn::PlayerDestinationTurn(const InitArg& arg) : PlayerAction(arg) {}
void PlayerDestinationTurn::enter_(ksys::act::ai::InlineParamPack* params) {
PlayerAction::enter_(params);
}
void PlayerDestinationTurn::leave_() {
PlayerAction::leave_();
}
void PlayerDestinationTurn::loadParams_() {
getDynamicParam(&mDestPosX_d, "DestPosX");
getDynamicParam(&mDestPosY_d, "DestPosY");
getDynamicParam(&mDestPosZ_d, "DestPosZ");
}
void PlayerDestinationTurn::calc_() {
PlayerAction::calc_();
}
} // namespace uking::action
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