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#include "Game/Actor/Player/Action/actionPlayerDestinationTurnWithAnim.h"
namespace uking::action {
PlayerDestinationTurnWithAnim::PlayerDestinationTurnWithAnim(const InitArg& arg)
: PlayerDestinationTurn(arg) {}
PlayerDestinationTurnWithAnim::~PlayerDestinationTurnWithAnim() = default;
bool PlayerDestinationTurnWithAnim::init_(sead::Heap* heap) {
return PlayerDestinationTurn::init_(heap);
}
void PlayerDestinationTurnWithAnim::enter_(ksys::act::ai::InlineParamPack* params) {
PlayerDestinationTurn::enter_(params);
}
void PlayerDestinationTurnWithAnim::leave_() {
PlayerDestinationTurn::leave_();
}
void PlayerDestinationTurnWithAnim::loadParams_() {
PlayerDestinationTurn::loadParams_();
getDynamicParam(&mIsWaitASFinish_d, "IsWaitASFinish");
getDynamicParam(&mUsePartBind_d, "UsePartBind");
getDynamicParam(&mASName_d, "ASName");
}
void PlayerDestinationTurnWithAnim::calc_() {
PlayerDestinationTurn::calc_();
}
} // namespace uking::action
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