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#include "Game/Actor/Player/Action/actionPlayerEquipHaveMasterSword.h"
namespace uking::action {
PlayerEquipHaveMasterSword::PlayerEquipHaveMasterSword(const InitArg& arg) : PlayerAction(arg) {}
PlayerEquipHaveMasterSword::~PlayerEquipHaveMasterSword() = default;
bool PlayerEquipHaveMasterSword::init_(sead::Heap* heap) {
return PlayerAction::init_(heap);
}
void PlayerEquipHaveMasterSword::enter_(ksys::act::ai::InlineParamPack* params) {
PlayerAction::enter_(params);
}
void PlayerEquipHaveMasterSword::leave_() {
PlayerAction::leave_();
}
void PlayerEquipHaveMasterSword::loadParams_() {}
void PlayerEquipHaveMasterSword::calc_() {
PlayerAction::calc_();
}
} // namespace uking::action
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