blob: 39466562e6afe002069d0d9f491d70b04480c246 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
|
#pragma once
#include "Game/Actor/Player/Action/actionPlayerAction.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class PlayerEquipHaveMasterSword : public PlayerAction {
SEAD_RTTI_OVERRIDE(PlayerEquipHaveMasterSword, PlayerAction)
public:
explicit PlayerEquipHaveMasterSword(const InitArg& arg);
~PlayerEquipHaveMasterSword() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
};
} // namespace uking::action
|