blob: f3ec95a0c01b3204d892b09b695f3644942a81e2 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
|
#include "Game/Actor/Player/Action/actionPlayerEquipNearMasterSword.h"
namespace uking::action {
PlayerEquipNearMasterSword::PlayerEquipNearMasterSword(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
PlayerEquipNearMasterSword::~PlayerEquipNearMasterSword() = default;
bool PlayerEquipNearMasterSword::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void PlayerEquipNearMasterSword::loadParams_() {}
} // namespace uking::action
|