blob: f79f92f2d23d8d15185ece39c3f19d6d5054bf0a (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
|
#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class PlayerEquipNearMasterSword : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(PlayerEquipNearMasterSword, ksys::act::ai::Action)
public:
explicit PlayerEquipNearMasterSword(const InitArg& arg);
~PlayerEquipNearMasterSword() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
};
} // namespace uking::action
|