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#include "Game/Actor/Player/Action/actionPlayerGrabThrow.h"
namespace uking::action {
PlayerGrabThrow::PlayerGrabThrow(const InitArg& arg) : PlayerAction(arg) {}
void PlayerGrabThrow::enter_(ksys::act::ai::InlineParamPack* params) {
PlayerAction::enter_(params);
}
void PlayerGrabThrow::leave_() {
PlayerAction::leave_();
}
void PlayerGrabThrow::loadParams_() {
getStaticParam(&mOverThrowSpeedYB_s, "OverThrowSpeedYB");
getStaticParam(&mOverThrowSpeedFB_s, "OverThrowSpeedFB");
getStaticParam(&mOverThrowSpeedYL_s, "OverThrowSpeedYL");
getStaticParam(&mOverThrowSpeedFL_s, "OverThrowSpeedFL");
getStaticParam(&mOverThrowInertiaRate_s, "OverThrowInertiaRate");
}
void PlayerGrabThrow::calc_() {
PlayerAction::calc_();
}
} // namespace uking::action
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