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#include "Game/Actor/Player/Action/actionPlayerJump.h"
namespace uking::action {
PlayerJump::PlayerJump(const InitArg& arg) : PlayerAction(arg) {}
void PlayerJump::enter_(ksys::act::ai::InlineParamPack* params) {
PlayerAction::enter_(params);
}
void PlayerJump::leave_() {
PlayerAction::leave_();
}
void PlayerJump::loadParams_() {
getStaticParam(&mJumpHeight_s, "JumpHeight");
getStaticParam(&mJumpHeightAddByAngle_s, "JumpHeightAddByAngle");
getStaticParam(&mJumpHeightAddBySpeed_s, "JumpHeightAddBySpeed");
getStaticParam(&mJumpHeightMaxDecRateByWater_s, "JumpHeightMaxDecRateByWater");
getStaticParam(&mIgnoreWaterHeight_s, "IgnoreWaterHeight");
getStaticParam(&mEnergyJump_s, "EnergyJump");
getStaticParam(&mEnergyDashJump_s, "EnergyDashJump");
getStaticParam(&mEnergyUseDiam1_s, "EnergyUseDiam1");
getStaticParam(&mEnergyUseDiam2_s, "EnergyUseDiam2");
getStaticParam(&mEnergyUseDiam3_s, "EnergyUseDiam3");
}
void PlayerJump::calc_() {
PlayerAction::calc_();
}
} // namespace uking::action
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