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#include "Game/Actor/Player/Action/actionPlayerLandDamage.h"
namespace uking::action {
PlayerLandDamage::PlayerLandDamage(const InitArg& arg) : PlayerAction(arg) {}
void PlayerLandDamage::enter_(ksys::act::ai::InlineParamPack* params) {
PlayerAction::enter_(params);
}
void PlayerLandDamage::leave_() {
PlayerAction::leave_();
}
void PlayerLandDamage::loadParams_() {
getStaticParam(&mWaitTimeMin_s, "WaitTimeMin");
getStaticParam(&mWaitTimeMax_s, "WaitTimeMax");
getStaticParam(&mDeadHeight_s, "DeadHeight");
getStaticParam(&mDamageMin_s, "DamageMin");
}
void PlayerLandDamage::calc_() {
PlayerAction::calc_();
}
} // namespace uking::action
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