1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
|
#include "Game/Actor/Player/Action/actionPlayerLargeDamage.h"
namespace uking::action {
PlayerLargeDamage::PlayerLargeDamage(const InitArg& arg) : PlayerAction(arg) {}
void PlayerLargeDamage::enter_(ksys::act::ai::InlineParamPack* params) {
PlayerAction::enter_(params);
}
void PlayerLargeDamage::leave_() {
PlayerAction::leave_();
}
void PlayerLargeDamage::loadParams_() {
getStaticParam(&mBaseInitSpeedNSword_s, "BaseInitSpeedNSword");
getStaticParam(&mBaseInitSpeedLSword_s, "BaseInitSpeedLSword");
getStaticParam(&mBaseInitSpeedSpear_s, "BaseInitSpeedSpear");
getStaticParam(&mBaseInitSpeedOther_s, "BaseInitSpeedOther");
getStaticParam(&mAddSpeedNSword_s, "AddSpeedNSword");
getStaticParam(&mAddSpeedLSword_s, "AddSpeedLSword");
getStaticParam(&mAddSpeedSpear_s, "AddSpeedSpear");
getStaticParam(&mAddSpeedOther_s, "AddSpeedOther");
getStaticParam(&mMaxSpeedNSword_s, "MaxSpeedNSword");
getStaticParam(&mMaxSpeedLSword_s, "MaxSpeedLSword");
getStaticParam(&mMaxSpeedSpear_s, "MaxSpeedSpear");
getStaticParam(&mMaxSpeedOther_s, "MaxSpeedOther");
getStaticParam(&mJumpHeightNSword_s, "JumpHeightNSword");
getStaticParam(&mJumpHeightLSword_s, "JumpHeightLSword");
getStaticParam(&mJumpHeightSpear_s, "JumpHeightSpear");
getStaticParam(&mJumpHeightOther_s, "JumpHeightOther");
getStaticParam(&mInitSpeedWind_s, "InitSpeedWind");
getStaticParam(&mJumpHeightWind_s, "JumpHeightWind");
getStaticParam(&mNoRagdollTime_s, "NoRagdollTime");
getStaticParam(&mInitSpeedToss_s, "InitSpeedToss");
getStaticParam(&mJumpHeightToss_s, "JumpHeightToss");
getStaticParam(&mAddLinearImpulse_s, "AddLinearImpulse");
getStaticParam(&mAddRollImpulse_s, "AddRollImpulse");
getStaticParam(&mInitSpeedHorse_s, "InitSpeedHorse");
getStaticParam(&mJumpHeightHorse_s, "JumpHeightHorse");
getStaticParam(&mAddLinearImpulseHorse_s, "AddLinearImpulseHorse");
getStaticParam(&mInitSpeedRynel_s, "InitSpeedRynel");
getStaticParam(&mJumpHeightRynel_s, "JumpHeightRynel");
getStaticParam(&mAddLinearImpulseRynel_s, "AddLinearImpulseRynel");
getStaticParam(&mAddRollImpulseRynel_s, "AddRollImpulseRynel");
getStaticParam(&mInitSpeedSandworm_s, "InitSpeedSandworm");
getStaticParam(&mJumpHeightSandworm_s, "JumpHeightSandworm");
getStaticParam(&mAddLinearImpulseSandworm_s, "AddLinearImpulseSandworm");
getStaticParam(&mBaseInitSpeedNSword_s, "BaseInitSpeedNSword");
getStaticParam(&mBaseInitSpeedLSword_s, "BaseInitSpeedLSword");
getStaticParam(&mBaseInitSpeedSpear_s, "BaseInitSpeedSpear");
getStaticParam(&mBaseInitSpeedOther_s, "BaseInitSpeedOther");
getStaticParam(&mAddSpeedNSword_s, "AddSpeedNSword");
getStaticParam(&mAddSpeedLSword_s, "AddSpeedLSword");
getStaticParam(&mAddSpeedSpear_s, "AddSpeedSpear");
getStaticParam(&mAddSpeedOther_s, "AddSpeedOther");
getStaticParam(&mMaxSpeedNSword_s, "MaxSpeedNSword");
getStaticParam(&mMaxSpeedLSword_s, "MaxSpeedLSword");
getStaticParam(&mMaxSpeedSpear_s, "MaxSpeedSpear");
getStaticParam(&mMaxSpeedOther_s, "MaxSpeedOther");
getStaticParam(&mJumpHeightNSword_s, "JumpHeightNSword");
getStaticParam(&mJumpHeightLSword_s, "JumpHeightLSword");
getStaticParam(&mJumpHeightSpear_s, "JumpHeightSpear");
getStaticParam(&mJumpHeightOther_s, "JumpHeightOther");
getStaticParam(&mInitSpeedWind_s, "InitSpeedWind");
getStaticParam(&mJumpHeightWind_s, "JumpHeightWind");
getStaticParam(&mNoRagdollTime_s, "NoRagdollTime");
getStaticParam(&mInitSpeedToss_s, "InitSpeedToss");
getStaticParam(&mJumpHeightToss_s, "JumpHeightToss");
getStaticParam(&mAddLinearImpulse_s, "AddLinearImpulse");
getStaticParam(&mAddRollImpulse_s, "AddRollImpulse");
getStaticParam(&mInitSpeedHorse_s, "InitSpeedHorse");
getStaticParam(&mJumpHeightHorse_s, "JumpHeightHorse");
getStaticParam(&mAddLinearImpulseHorse_s, "AddLinearImpulseHorse");
getStaticParam(&mInitSpeedRynel_s, "InitSpeedRynel");
getStaticParam(&mJumpHeightRynel_s, "JumpHeightRynel");
getStaticParam(&mAddLinearImpulseRynel_s, "AddLinearImpulseRynel");
getStaticParam(&mAddRollImpulseRynel_s, "AddRollImpulseRynel");
getStaticParam(&mInitSpeedSandworm_s, "InitSpeedSandworm");
getStaticParam(&mJumpHeightSandworm_s, "JumpHeightSandworm");
getStaticParam(&mAddLinearImpulseSandworm_s, "AddLinearImpulseSandworm");
getStaticParam(&mInitSpeedShakeOff_s, "InitSpeedShakeOff");
getStaticParam(&mJumpHeightShakeOff_s, "JumpHeightShakeOff");
getStaticParam(&mAddLinearImpulseShakeOff_s, "AddLinearImpulseShakeOff");
getStaticParam(&mInitSpeedWindRemain_s, "InitSpeedWindRemain");
getStaticParam(&mJumpHeightWindRemain_s, "JumpHeightWindRemain");
getStaticParam(&mAddLinearImpulseWindRemain_s, "AddLinearImpulseWindRemain");
}
void PlayerLargeDamage::calc_() {
PlayerAction::calc_();
}
} // namespace uking::action
|