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#include "Game/Actor/Player/Action/actionPlayerLaunch.h"
namespace uking::action {
PlayerLaunch::PlayerLaunch(const InitArg& arg) : PlayerAction(arg) {}
void PlayerLaunch::enter_(ksys::act::ai::InlineParamPack* params) {
PlayerAction::enter_(params);
}
void PlayerLaunch::leave_() {
PlayerAction::leave_();
}
void PlayerLaunch::loadParams_() {
getStaticParam(&mInitSpeed_s, "InitSpeed");
getStaticParam(&mJumpHeight_s, "JumpHeight");
getStaticParam(&mAddLinearImpulse_s, "AddLinearImpulse");
getStaticParam(&mAddRollImpulse_s, "AddRollImpulse");
getStaticParam(&mNoRagdollTime_s, "NoRagdollTime");
getStaticParam(&mDamage_s, "Damage");
getDynamicParam(&mBasePos_d, "BasePos");
}
void PlayerLaunch::calc_() {
PlayerAction::calc_();
}
} // namespace uking::action
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