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#pragma once
#include "Game/Actor/Action/actionTurnAndLookToObjBase.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class PlayerLookAtObject : public TurnAndLookToObjBase {
SEAD_RTTI_OVERRIDE(PlayerLookAtObject, TurnAndLookToObjBase)
public:
explicit PlayerLookAtObject(const InitArg& arg);
~PlayerLookAtObject() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
};
} // namespace uking::action
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