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#include "Game/Actor/Player/Action/actionPlayerMasterSwordEquip.h"
namespace uking::action {
PlayerMasterSwordEquip::PlayerMasterSwordEquip(const InitArg& arg) : PlayerAction(arg) {}
PlayerMasterSwordEquip::~PlayerMasterSwordEquip() = default;
bool PlayerMasterSwordEquip::init_(sead::Heap* heap) {
return PlayerAction::init_(heap);
}
} // namespace uking::action
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