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path: root/src/Game/Actor/Player/Action/actionPlayerMasterSwordEquip.h
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#pragma once

#include "Game/Actor/Player/Action/actionPlayerAction.h"
#include "KingSystem/ActorSystem/actAiAction.h"

namespace uking::action {

class PlayerMasterSwordEquip : public PlayerAction {
    SEAD_RTTI_OVERRIDE(PlayerMasterSwordEquip, PlayerAction)
public:
    explicit PlayerMasterSwordEquip(const InitArg& arg);
    ~PlayerMasterSwordEquip() override;

    bool init_(sead::Heap* heap) override;

protected:
};

}  // namespace uking::action