blob: cd3e09ffe7739dee674bc7e7653e5ee5ca91022b (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
|
#pragma once
#include "Game/Actor/Player/Action/actionPlayerAction.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class PlayerMasterSwordEquip : public PlayerAction {
SEAD_RTTI_OVERRIDE(PlayerMasterSwordEquip, PlayerAction)
public:
explicit PlayerMasterSwordEquip(const InitArg& arg);
~PlayerMasterSwordEquip() override;
bool init_(sead::Heap* heap) override;
protected:
};
} // namespace uking::action
|