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#include "Game/Actor/Player/Action/actionPlayerMove.h"
namespace uking::action {
PlayerMove::PlayerMove(const InitArg& arg) : PlayerAction(arg) {}
void PlayerMove::enter_(ksys::act::ai::InlineParamPack* params) {
PlayerAction::enter_(params);
}
void PlayerMove::leave_() {
PlayerAction::leave_();
}
void PlayerMove::loadParams_() {
getStaticParam(&mEnergyDash_s, "EnergyDash");
getStaticParam(&mForceApplyPushAnm_s, "ForceApplyPushAnm");
getStaticParam(&mEnergyDashTrig_s, "EnergyDashTrig");
getStaticParam(&mPushContinueTime_s, "PushContinueTime");
getStaticParam(&mPushStopDistY_s, "PushStopDistY");
getStaticParam(&mInvalidFallFrame_s, "InvalidFallFrame");
}
void PlayerMove::calc_() {
PlayerAction::calc_();
}
} // namespace uking::action
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