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#include "Game/Actor/Player/Action/actionPlayerParashawlGlideBase.h"
namespace uking::action {
PlayerParashawlGlideBase::PlayerParashawlGlideBase(const InitArg& arg) : PlayerAction(arg) {}
void PlayerParashawlGlideBase::enter_(ksys::act::ai::InlineParamPack* params) {
PlayerAction::enter_(params);
}
void PlayerParashawlGlideBase::leave_() {
PlayerAction::leave_();
}
void PlayerParashawlGlideBase::loadParams_() {
getStaticParam(&mGlideSpeedMax_s, "GlideSpeedMax");
getStaticParam(&mLv2GlideSpeedMax_s, "Lv2GlideSpeedMax");
getStaticParam(&mGlideBodyFrontX_s, "GlideBodyFrontX");
getStaticParam(&mGlideBodyBackX_s, "GlideBodyBackX");
getStaticParam(&mGlideBodySideZ_s, "GlideBodySideZ");
getStaticParam(&mGlideRotMax_s, "GlideRotMax");
getStaticParam(&mGlideRotMin_s, "GlideRotMin");
getStaticParam(&mGlideRotRate_s, "GlideRotRate");
getStaticParam(&mWindScale_s, "WindScale");
getStaticParam(&mOverSpeedDec_s, "OverSpeedDec");
getStaticParam(&mGlideRotSpeed_s, "GlideRotSpeed");
getStaticParam(&mGlideNoSideAngle_s, "GlideNoSideAngle");
}
void PlayerParashawlGlideBase::calc_() {
PlayerAction::calc_();
}
} // namespace uking::action
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