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#include "Game/Actor/Player/Action/actionPlayerPullSword.h"
namespace uking::action {
PlayerPullSword::PlayerPullSword(const InitArg& arg) : PlayerAction(arg) {}
void PlayerPullSword::enter_(ksys::act::ai::InlineParamPack* params) {
PlayerAction::enter_(params);
}
void PlayerPullSword::leave_() {
PlayerAction::leave_();
}
void PlayerPullSword::loadParams_() {
getStaticParam(&mLifeDecInterval1_s, "LifeDecInterval1");
getStaticParam(&mLifeDecInterval2_s, "LifeDecInterval2");
getStaticParam(&mLifeDecInterval3_s, "LifeDecInterval3");
getStaticParam(&mLifeDecInterval4_s, "LifeDecInterval4");
getStaticParam(&mLifeDecInterval5_s, "LifeDecInterval5");
getStaticParam(&mInterruptInterval_s, "InterruptInterval");
getStaticParam(&mSuccessLife_s, "SuccessLife");
}
void PlayerPullSword::calc_() {
PlayerAction::calc_();
}
} // namespace uking::action
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