blob: bcfdc96c98e47a49a01535304339d8755c392813 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
|
#pragma once
#include "Game/Actor/Player/Action/actionPlayerAction.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class PlayerRequestRecreateDyeArmor : public PlayerAction {
SEAD_RTTI_OVERRIDE(PlayerRequestRecreateDyeArmor, PlayerAction)
public:
explicit PlayerRequestRecreateDyeArmor(const InitArg& arg);
~PlayerRequestRecreateDyeArmor() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
};
} // namespace uking::action
|