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#include "Game/Actor/Player/Action/actionPlayerRideHorse.h"
namespace uking::action {
PlayerRideHorse::PlayerRideHorse(const InitArg& arg) : ksys::act::ai::Action(arg) {}
PlayerRideHorse::~PlayerRideHorse() = default;
bool PlayerRideHorse::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void PlayerRideHorse::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void PlayerRideHorse::leave_() {
ksys::act::ai::Action::leave_();
}
void PlayerRideHorse::loadParams_() {
getStaticParam(&mAccelerateInputDelayGear0_s, "AccelerateInputDelayGear0");
getStaticParam(&mAccelerateInputDelayGear1_s, "AccelerateInputDelayGear1");
getStaticParam(&mAccelerateInputDelayGear2_s, "AccelerateInputDelayGear2");
getStaticParam(&mAccelerateInputDelayGear3_s, "AccelerateInputDelayGear3");
getStaticParam(&mAccelerateInputDelayGearTop_s, "AccelerateInputDelayGearTop");
getStaticParam(&mAccInputIgnoreFramesGear0_s, "AccInputIgnoreFramesGear0");
getStaticParam(&mAccInputIgnoreFramesGear1_s, "AccInputIgnoreFramesGear1");
getStaticParam(&mAccInputIgnoreFramesGear2_s, "AccInputIgnoreFramesGear2");
getStaticParam(&mAccInputIgnoreFramesGear3_s, "AccInputIgnoreFramesGear3");
getStaticParam(&mAccInputIgnoreFramesGearTop_s, "AccInputIgnoreFramesGearTop");
getStaticParam(&mDecelerateInputThreshold_s, "DecelerateInputThreshold");
getStaticParam(&mStopInputFrames_s, "StopInputFrames");
getStaticParam(&mAccelerateInputThreshold_s, "AccelerateInputThreshold");
getStaticParam(&mMoveBackInputThreshold_s, "MoveBackInputThreshold");
getStaticParam(&mStickXClampAtGear0_s, "StickXClampAtGear0");
getStaticParam(&mTurnStickXInputThreshold_s, "TurnStickXInputThreshold");
getStaticParam(&mConstraintBreakThreshold_s, "ConstraintBreakThreshold");
getDynamicParam(&mHasToPlayRidingOnAS_d, "HasToPlayRidingOnAS");
}
void PlayerRideHorse::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action
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