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#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class PlayerRideHorse : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(PlayerRideHorse, ksys::act::ai::Action)
public:
explicit PlayerRideHorse(const InitArg& arg);
~PlayerRideHorse() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x20
const int* mAccelerateInputDelayGear0_s{};
// static_param at offset 0x28
const int* mAccelerateInputDelayGear1_s{};
// static_param at offset 0x30
const int* mAccelerateInputDelayGear2_s{};
// static_param at offset 0x38
const int* mAccelerateInputDelayGear3_s{};
// static_param at offset 0x40
const int* mAccelerateInputDelayGearTop_s{};
// static_param at offset 0x48
const int* mAccInputIgnoreFramesGear0_s{};
// static_param at offset 0x50
const int* mAccInputIgnoreFramesGear1_s{};
// static_param at offset 0x58
const int* mAccInputIgnoreFramesGear2_s{};
// static_param at offset 0x60
const int* mAccInputIgnoreFramesGear3_s{};
// static_param at offset 0x68
const int* mAccInputIgnoreFramesGearTop_s{};
// static_param at offset 0x70
const float* mDecelerateInputThreshold_s{};
// static_param at offset 0x78
const float* mStopInputFrames_s{};
// static_param at offset 0x80
const float* mAccelerateInputThreshold_s{};
// static_param at offset 0x88
const float* mMoveBackInputThreshold_s{};
// static_param at offset 0x90
const float* mStickXClampAtGear0_s{};
// static_param at offset 0x98
const float* mTurnStickXInputThreshold_s{};
// static_param at offset 0xa0
const float* mConstraintBreakThreshold_s{};
// dynamic_param at offset 0xa8
bool* mHasToPlayRidingOnAS_d{};
};
} // namespace uking::action
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