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#include "Game/Actor/Player/Action/actionPlayerSetVisibleWeapon.h"
namespace uking::action {
PlayerSetVisibleWeapon::PlayerSetVisibleWeapon(const InitArg& arg) : PlayerAction(arg) {}
PlayerSetVisibleWeapon::~PlayerSetVisibleWeapon() = default;
bool PlayerSetVisibleWeapon::init_(sead::Heap* heap) {
return PlayerAction::init_(heap);
}
void PlayerSetVisibleWeapon::loadParams_() {
getDynamicParam(&mSetVisible_d, "SetVisible");
}
} // namespace uking::action
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