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#include "Game/Actor/Player/Action/actionPlayerShieldRideMove.h"
namespace uking::action {
PlayerShieldRideMove::PlayerShieldRideMove(const InitArg& arg) : PlayerAction(arg) {}
void PlayerShieldRideMove::enter_(ksys::act::ai::InlineParamPack* params) {
PlayerAction::enter_(params);
}
void PlayerShieldRideMove::leave_() {
PlayerAction::leave_();
}
void PlayerShieldRideMove::loadParams_() {
getStaticParam(&mMaxSpeed_s, "MaxSpeed");
getStaticParam(&mJumpSpeedF_s, "JumpSpeedF");
getStaticParam(&mContJumpSpeedF_s, "ContJumpSpeedF");
getStaticParam(&mJumpHeight_s, "JumpHeight");
getStaticParam(&mContJumpInterval_s, "ContJumpInterval");
getStaticParam(&mShieldBreakHeight_s, "ShieldBreakHeight");
getStaticParam(&mFinishSpeed_s, "FinishSpeed");
getStaticParam(&mMaxJumpSpeed_s, "MaxJumpSpeed");
getStaticParam(&mLandSEOnInAirFrame_s, "LandSEOnInAirFrame");
}
void PlayerShieldRideMove::calc_() {
PlayerAction::calc_();
}
} // namespace uking::action
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