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#include "Game/Actor/Player/Action/actionPlayerSideStep.h"
namespace uking::action {
PlayerSideStep::PlayerSideStep(const InitArg& arg) : PlayerAction(arg) {}
void PlayerSideStep::enter_(ksys::act::ai::InlineParamPack* params) {
PlayerAction::enter_(params);
}
void PlayerSideStep::leave_() {
PlayerAction::leave_();
}
void PlayerSideStep::loadParams_() {
getStaticParam(&mSpeedF_s, "SpeedF");
getStaticParam(&mHeight_s, "Height");
getStaticParam(&mFSpeedF_s, "FSpeedF");
getStaticParam(&mFHeight_s, "FHeight");
getStaticParam(&mUHeight_s, "UHeight");
getStaticParam(&mNoDamageTime_s, "NoDamageTime");
getStaticParam(&mJustAvoidTime_s, "JustAvoidTime");
getStaticParam(&mForceSlowTime_s, "ForceSlowTime");
getStaticParam(&mMySlowStartFrame_s, "MySlowStartFrame");
}
void PlayerSideStep::calc_() {
PlayerAction::calc_();
}
} // namespace uking::action
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