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#include "Game/Actor/Player/Action/actionPlayerSlide.h"
namespace uking::action {
PlayerSlide::PlayerSlide(const InitArg& arg) : PlayerAction(arg) {}
PlayerSlide::~PlayerSlide() = default;
void PlayerSlide::enter_(ksys::act::ai::InlineParamPack* params) {
PlayerAction::enter_(params);
}
void PlayerSlide::leave_() {
PlayerAction::leave_();
}
void PlayerSlide::loadParams_() {
getStaticParam(&mUpKeyInvalidTime_s, "UpKeyInvalidTime");
getStaticParam(&mFrontSlideMaxSpeedF_s, "FrontSlideMaxSpeedF");
getStaticParam(&mBackSlideMaxSpeedF_s, "BackSlideMaxSpeedF");
getStaticParam(&mLimitAngleDegStart_s, "LimitAngleDegStart");
getStaticParam(&mMaxSlipSpeed_s, "MaxSlipSpeed");
getStaticParam(&mSlipSpeedAdd_s, "SlipSpeedAdd");
getStaticParam(&mSlipSpeedDec_s, "SlipSpeedDec");
getStaticParam(&mEffectContTime_s, "EffectContTime");
}
void PlayerSlide::calc_() {
PlayerAction::calc_();
}
} // namespace uking::action
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