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#include "Game/Actor/Player/Action/actionPlayerStopInAir.h"
namespace uking::action {
PlayerStopInAir::PlayerStopInAir(const InitArg& arg) : PlayerAction(arg) {}
void PlayerStopInAir::enter_(ksys::act::ai::InlineParamPack* params) {
PlayerAction::enter_(params);
}
void PlayerStopInAir::leave_() {
PlayerAction::leave_();
}
void PlayerStopInAir::loadParams_() {
getDynamicParam(&mNoFixed_d, "NoFixed");
}
void PlayerStopInAir::calc_() {
PlayerAction::calc_();
}
} // namespace uking::action
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