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#include "Game/Actor/Player/Action/actionPlayerTurnAndLookToObject.h"
namespace uking::action {
PlayerTurnAndLookToObject::PlayerTurnAndLookToObject(const InitArg& arg)
: PlayerLookAtObject(arg) {}
PlayerTurnAndLookToObject::~PlayerTurnAndLookToObject() = default;
bool PlayerTurnAndLookToObject::init_(sead::Heap* heap) {
return PlayerLookAtObject::init_(heap);
}
void PlayerTurnAndLookToObject::enter_(ksys::act::ai::InlineParamPack* params) {
PlayerLookAtObject::enter_(params);
}
void PlayerTurnAndLookToObject::leave_() {
PlayerLookAtObject::leave_();
}
void PlayerTurnAndLookToObject::loadParams_() {
PlayerLookAtObject::loadParams_();
getDynamicParam(&mIsUseSlowTurn_d, "IsUseSlowTurn");
getDynamicParam(&mIsTurnToLookAtPos_d, "IsTurnToLookAtPos");
}
void PlayerTurnAndLookToObject::calc_() {
PlayerLookAtObject::calc_();
}
} // namespace uking::action
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