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#include "Game/Actor/Player/Action/actionPlayerUpdateEquip.h"
namespace uking::action {
PlayerUpdateEquip::PlayerUpdateEquip(const InitArg& arg) : PlayerAction(arg) {}
PlayerUpdateEquip::~PlayerUpdateEquip() = default;
bool PlayerUpdateEquip::init_(sead::Heap* heap) {
return PlayerAction::init_(heap);
}
void PlayerUpdateEquip::enter_(ksys::act::ai::InlineParamPack* params) {
PlayerAction::enter_(params);
}
void PlayerUpdateEquip::leave_() {
PlayerAction::leave_();
}
void PlayerUpdateEquip::calc_() {
PlayerAction::calc_();
}
} // namespace uking::action
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