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#pragma once
#include "Game/Actor/Player/Action/actionPlayerAction.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class PlayerUpdateEquip : public PlayerAction {
SEAD_RTTI_OVERRIDE(PlayerUpdateEquip, PlayerAction)
public:
explicit PlayerUpdateEquip(const InitArg& arg);
~PlayerUpdateEquip() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
protected:
void calc_() override;
};
} // namespace uking::action
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