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#pragma once
#include "Game/Actor/Player/Action/actionPlayerAction.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class PlayerWakeBoardReady : public PlayerAction {
SEAD_RTTI_OVERRIDE(PlayerWakeBoardReady, PlayerAction)
public:
explicit PlayerWakeBoardReady(const InitArg& arg);
~PlayerWakeBoardReady() override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// dynamic_param at offset 0x20
bool* mCreateSelf_d{};
// dynamic_param at offset 0x28
sead::SafeString mUniqueName_d{};
};
} // namespace uking::action
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