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#include "Game/Actor/Player/Action/actionPlayerWaterDivingJump.h"
namespace uking::action {
PlayerWaterDivingJump::PlayerWaterDivingJump(const InitArg& arg) : PlayerAction(arg) {}
void PlayerWaterDivingJump::enter_(ksys::act::ai::InlineParamPack* params) {
PlayerAction::enter_(params);
}
void PlayerWaterDivingJump::leave_() {
PlayerAction::leave_();
}
void PlayerWaterDivingJump::loadParams_() {
getStaticParam(&mDiveSpeedF_s, "DiveSpeedF");
getStaticParam(&mDiveHeight_s, "DiveHeight");
getStaticParam(&mDiveSpeedDec_s, "DiveSpeedDec");
}
void PlayerWaterDivingJump::calc_() {
PlayerAction::calc_();
}
} // namespace uking::action
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