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#include "Game/Actor/Player/Action/actionPlayerWaterFallJump.h"
namespace uking::action {
PlayerWaterFallJump::PlayerWaterFallJump(const InitArg& arg) : PlayerAction(arg) {}
void PlayerWaterFallJump::enter_(ksys::act::ai::InlineParamPack* params) {
PlayerAction::enter_(params);
}
void PlayerWaterFallJump::leave_() {
PlayerAction::leave_();
}
void PlayerWaterFallJump::loadParams_() {
getStaticParam(&mJumpSpeedF_s, "JumpSpeedF");
getStaticParam(&mJumpHeight_s, "JumpHeight");
getStaticParam(&mJumpHeightWaterRemain_s, "JumpHeightWaterRemain");
getStaticParam(&mJumpHeightWithZora_s, "JumpHeightWithZora");
}
void PlayerWaterFallJump::calc_() {
PlayerAction::calc_();
}
} // namespace uking::action
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