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#include "Game/Actor/Player/Action/actionPlayerWeaponThrow.h"
namespace uking::action {
PlayerWeaponThrow::PlayerWeaponThrow(const InitArg& arg) : PlayerAction(arg) {}
void PlayerWeaponThrow::enter_(ksys::act::ai::InlineParamPack* params) {
PlayerAction::enter_(params);
}
void PlayerWeaponThrow::leave_() {
PlayerAction::leave_();
}
void PlayerWeaponThrow::loadParams_() {
getStaticParam(&mThrowSpeedY_s, "ThrowSpeedY");
getStaticParam(&mThrowSpeedF_s, "ThrowSpeedF");
getStaticParam(&mSquatThrowSpeedF_s, "SquatThrowSpeedF");
}
void PlayerWeaponThrow::calc_() {
PlayerAction::calc_();
}
} // namespace uking::action
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