blob: 3e0251f01c44589453840135d0578c3991edb10b (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
|
#pragma once
#include "Game/Actor/Player/Action/actionPlayerAction.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class PlayerWeaponThrow : public PlayerAction {
SEAD_RTTI_OVERRIDE(PlayerWeaponThrow, PlayerAction)
public:
explicit PlayerWeaponThrow(const InitArg& arg);
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x20
const float* mThrowSpeedY_s{};
// static_param at offset 0x28
const float* mThrowSpeedF_s{};
// static_param at offset 0x30
const float* mSquatThrowSpeedF_s{};
};
} // namespace uking::action
|