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#include "Game/Actor/Player/Action/actionSetPlayerDrawingSword.h"
namespace uking::action {
SetPlayerDrawingSword::SetPlayerDrawingSword(const InitArg& arg) : ksys::act::ai::Action(arg) {}
SetPlayerDrawingSword::~SetPlayerDrawingSword() = default;
bool SetPlayerDrawingSword::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void SetPlayerDrawingSword::loadParams_() {}
} // namespace uking::action
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