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#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class SetPlayerDrawingSword : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(SetPlayerDrawingSword, ksys::act::ai::Action)
public:
explicit SetPlayerDrawingSword(const InitArg& arg);
~SetPlayerDrawingSword() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
};
} // namespace uking::action
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